I'm a technical artist with a love for technology, games, and being creative. I love the process of creation, building, and bringing concepts from ideas into reality. I'm always striving to improve my skills, learn new techniques and technologies, and to bring my skill-set forward to achieve new heights.
I enjoy working with like-minded people in collaborative environments and teams, but I'm also confident in my ability to be self-sufficient and work independently to complete tasks and objectives. My goal is to always bring impactful ideas and solutions to the table, and to tackle problems with creativity and dedication.
My role as a Technical Artist at Ashley Furniture Industries
• Pipeline automation and development.
• Workflow tools creation and scripting.
My Role as a Lead Technical Artist at AWS.
• Artist task management and sprint planning.
• Workflow concepting and development.
• Pipeline tools development and integration (Houdini, Python, Blender).
• Product direction and best practices for asset creation.
• Asset creation in Houdini and Blender.
My role as a Lead 3D Artist at Ashley Furniture Industries
• Asset creation from concept/reference through to completion.
• Material creation using the Substance suite.
• Workflow concepting and development.
• Pipeline tools development and integration.
• Artist mentoring and leadership.
My role as a Senior 3D Artist at Amazon TRB Studio
• Asset creation from concept/reference through to completion (including rendering/post production).
• Material creation using the Substance suite.
• Pipeline tool creation focused on streamlining workflows and automation.
• General pipeline development and testing.
• Experimental workflow testing and development.
My role as a 3D Artist at XYZ
• Modeling products in 3ds Max based on pre-vis sketches and concept drawings.
• Texturing products using Substance and Photoshop.
• Rendering products using V-Ray in client-specified environments.
• Animation of product functionality and uses.
• Compositing renders, animation, and product descriptions into final presentations in Adobe After Effects.
For my final project at the DAVE School I worked with a team of classmates to create project "Carbon" – a post-apocalyptic vehicular combat game.
My role as a 3D Game Artist for project Carbon
• Modeling, texturing, and engine implementation of the "Whisper" vehicle.
• Modeling, texturing, and engine implementation of the main menu environment.
• Modeling, texturing, and engine implementation of the main track.
• Modeling and texturing various props and assets for use in the environment.
• Bug fixing and tracking using Jira.
Link to project trailer: https://vimeo.com/131770145