Ryszard Klimczewski
Ryszard Klimczewski
Technical Artist
Tampa, United States

I'm a technical artist with a love for technology, games, and being creative. I love the process of creation, building, and bringing concepts from ideas into reality. I'm always striving to improve my skills, learn new techniques and technologies, and to bring my skill-set forward to achieve new heights.

I enjoy working with like-minded people in collaborative environments and teams, but I'm also confident in my ability to be self-sufficient and work independently to complete tasks and objectives. My goal is to always bring impactful ideas and solutions to the table, and to tackle problems with creativity and dedication.

Resume PDF

Skills

3D ModelingEnvironment ModelingProp ModelingTexturingWeapon ModelingProcedural ModelingPython ScriptingPBR TexturingProcedural Texturing

Software proficiency

Houdini
Houdini
Python
Python
Blender
Blender
3ds Max
3ds Max
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Maya
Maya
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Marmoset Toolbag
Marmoset Toolbag
Photoshop
Photoshop
xNormal
xNormal
Iray
Iray
V-Ray
V-Ray
Perforce
Perforce
Jira
Jira

Productions

    • Video Game
      Carbon
    • Year
      2015
    • Role
      3D Artist
    • Company
      The DAVE School

Experience

  • Technical Artist at Ashley Furniture Industries
    Remote, United States of America
    April 2022 - Present

    My role as a Technical Artist at Ashley Furniture Industries

    • Pipeline automation and development.

    • Workflow tools creation and scripting.

  • Lead Technical Artist at Amazon Web Services - AWS
    Remote, United States of America
    April 2022 - March 2023

    My Role as a Lead Technical Artist at AWS.

    • Artist task management and sprint planning.

    • Workflow concepting and development.

    • Pipeline tools development and integration (Houdini, Python, Blender).

    • Product direction and best practices for asset creation.

    • Asset creation in Houdini and Blender.

  • Lead 3D Artist at Ashley Furniture Industries
    Tampa, FL, United States of America
    March 2020 - April 2022

    My role as a Lead 3D Artist at Ashley Furniture Industries

    • Asset creation from concept/reference through to completion.

    • Material creation using the Substance suite.

    • Workflow concepting and development.

    • Pipeline tools development and integration.

    • Artist mentoring and leadership.

  • Senior 3D Artist at Amazon
    Seattle, WA, United States of America
    August 2017 - December 2019

    My role as a Senior 3D Artist at Amazon TRB Studio

    • Asset creation from concept/reference through to completion (including rendering/post production).

    • Material creation using the Substance suite.

    • Pipeline tool creation focused on streamlining workflows and automation.

    • General pipeline development and testing.

    • Experimental workflow testing and development.

  • 3D Artist at XYZ Creative Group
    Miami, FL, United States of America
    May 2016 - May 2017

    My role as a 3D Artist at XYZ

    • Modeling products in 3ds Max based on pre-vis sketches and concept drawings.

    • Texturing products using Substance and Photoshop.

    • Rendering products using V-Ray in client-specified environments.

    • Animation of product functionality and uses.

    • Compositing renders, animation, and product descriptions into final presentations in Adobe After Effects.

  • 3D Game Artist at The DAVE School
    Orlando, United States of America
    April 2015 - June 2015

    For my final project at the DAVE School I worked with a team of classmates to create project "Carbon" – a post-apocalyptic vehicular combat game.

    My role as a 3D Game Artist for project Carbon

    • Modeling, texturing, and engine implementation of the "Whisper" vehicle.

    • Modeling, texturing, and engine implementation of the main menu environment.

    • Modeling, texturing, and engine implementation of the main track.

    • Modeling and texturing various props and assets for use in the environment.

    • Bug fixing and tracking using Jira.

    Link to project trailer: https://vimeo.com/131770145